0.2 IS HERE!!
## [0.2.0]
### Added
- Comprehensive weapon system with multiple weapon types and ammunition management
- **Complete Inventory System Overhaul**: Organized tabbed interface with separate sections for Drugs, Weapons, Girlfriends, Properties, and Vehicles
- **Property Management System**: Buy ($200) or rent ($50/day) properties with interior teleportation and return position memory
- **Daily Financial Reporting**: Comprehensive daily reports showing income, expenses, and net change with visual popup interface
- **Girlfriend Daily Costs**: Level-based maintenance costs (Lv1: $100/day, Lv2: $300/day, Lv3: $500/day, Lv4: $800/day)
- **Enhanced Property Shop UI**: Real estate interface with buy/rent options and ownership status tracking
- **Complete Car Purchase System**: Full vehicle dealership with ownership-based entry restrictions
- **Vehicle Inventory Integration**: Cars now appear in dedicated "Vehicles" tab within enhanced inventory system
- **Car Ownership System**: Cars can only be entered if owned, otherwise display purchase screen
- **Vehicle Stats Display**: Speed, acceleration, and price information integrated into inventory and shop systems
### Changed
- Rebuilt girlfriend system using inventory approach for better persistence
- Improved performance optimization for NPC spawning and cleanup
- Upgraded UI system with consistent theming across all interfaces
- **Inventory Interface**: Completely redesigned with organized tabs, grid layouts for drugs, and list layouts for other items
- **Property Interaction**: Enhanced with different states (no ownership, owned, rented) and context-sensitive options
- **Time Management**: PropertyManager now connects to TimeManager's new_day signal for accurate daily events
- **UI Consistency**: Applied main_game_theme.tres and whitebox.tres textures throughout all new interfaces
- **Car Interaction Logic**: Modified car entry system to check ownership before allowing access
- **InventoryManager Integration**: Extended to support car items with proper naming, pricing, and description functions
### Fixed
- Stats and inventory now persist correctly across all scene transitions
- Eliminated girlfriend appearance "flipping" between levels
- Resolved NPC bunching and movement issues
- Fixed duplicate EXP calculation bugs
- Corrected level-based unlock requirements and progression
- Fixed bullet tracer coordinate system issues - tracers now consistently draw from player to target location
- **Income Tracking**: Implemented multiple tracking methods to ensure all sales revenue is properly recorded
- **Daily Event Timing**: Resolved issues with daily costs and reports not syncing with game time
- **Property System Integration**: Fixed node path issues and initialization problems in property management
- Car camera transfer issues resolved with proper Camera2D node setup
- UI visibility problems in car shop interface with proper CanvasLayer implementation
- GameConfig car data placement corrected to proper autoload location
### Technical Improvements
- Refactored codebase with dedicated manager classes for better organization
- Implemented autoload system for core managers
- Enhanced error handling and debugging capabilities
- Optimized rendering and Y-sorting systems
This is only some of the things i added i forgot to make a change log lol but i need people to play and tell me whats fun and what sucks.
Files
Get YN SIMULATOR
YN SIMULATOR
Status | In development |
Author | b1gsm0k3 |
Genre | Role Playing, Shooter, Simulation |
Tags | 2D, Dating Sim, Life Simulation, Management, Top-Down, Top Down Adventure, Top down shooter |
More posts
- Patch 0.2.2 Now Live!3 hours ago
- 0.2.1 Quick Patch14 hours ago
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