0.2 IS HERE!!


## [0.2.0] 

### Added

- Comprehensive weapon system with multiple weapon types and ammunition management

- **Complete Inventory System Overhaul**: Organized tabbed interface with separate sections for Drugs, Weapons, Girlfriends, Properties, and Vehicles

- **Property Management System**: Buy ($200) or rent ($50/day) properties with interior teleportation and return position memory

- **Daily Financial Reporting**: Comprehensive daily reports showing income, expenses, and net change with visual popup interface

- **Girlfriend Daily Costs**: Level-based maintenance costs (Lv1: $100/day, Lv2: $300/day, Lv3: $500/day, Lv4: $800/day)

- **Enhanced Property Shop UI**: Real estate interface with buy/rent options and ownership status tracking

- **Complete Car Purchase System**: Full vehicle dealership with ownership-based entry restrictions

- **Vehicle Inventory Integration**: Cars now appear in dedicated "Vehicles" tab within enhanced inventory system

- **Car Ownership System**: Cars can only be entered if owned, otherwise display purchase screen

- **Vehicle Stats Display**: Speed, acceleration, and price information integrated into inventory and shop systems

### Changed

- Rebuilt girlfriend system using inventory approach for better persistence

- Improved performance optimization for NPC spawning and cleanup

- Upgraded UI system with consistent theming across all interfaces

- **Inventory Interface**: Completely redesigned with organized tabs, grid layouts for drugs, and list layouts for other items

- **Property Interaction**: Enhanced with different states (no ownership, owned, rented) and context-sensitive options

- **Time Management**: PropertyManager now connects to TimeManager's new_day signal for accurate daily events

- **UI Consistency**: Applied main_game_theme.tres and whitebox.tres textures throughout all new interfaces

- **Car Interaction Logic**: Modified car entry system to check ownership before allowing access

- **InventoryManager Integration**: Extended to support car items with proper naming, pricing, and description functions

### Fixed

- Stats and inventory now persist correctly across all scene transitions

- Eliminated girlfriend appearance "flipping" between levels

- Resolved NPC bunching and movement issues

- Fixed duplicate EXP calculation bugs

- Corrected level-based unlock requirements and progression

- Fixed bullet tracer coordinate system issues - tracers now consistently draw from player to target location

- **Income Tracking**: Implemented multiple tracking methods to ensure all sales revenue is properly recorded

- **Daily Event Timing**: Resolved issues with daily costs and reports not syncing with game time

- **Property System Integration**: Fixed node path issues and initialization problems in property management

- Car camera transfer issues resolved with proper Camera2D node setup

- UI visibility problems in car shop interface with proper CanvasLayer implementation

- GameConfig car data placement corrected to proper autoload location

### Technical Improvements

- Refactored codebase with dedicated manager classes for better organization

- Implemented autoload system for core managers

- Enhanced error handling and debugging capabilities

- Optimized rendering and Y-sorting systems

This is only some of the things i added i forgot to make a change log lol but i need people to play and tell me whats fun and what sucks.

Files

yn-simulator 0.2.exe 135 MB
1 day ago

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